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Part of Dominaria United
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Bedevil
13%
Live Inclusion
Times Brought
2029
Decks Running
992
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=292
1%
T1
1%
T2
3%
T3
5%
T4
14%
T5
62%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
21
On curve
5%
(9 / 292 cast on T3)
Cast same turn as drawn
22%
The "good card" funnel
2030 brought · 833 playersBrought to game
2030
Ever drawn
484
Reached battlefield
292
Still on board at game end
23
≥ -1.6pp
Players who cast this card win 26% of the time (n=262) , vs 23% when it never left the library (n=1247).
When players drew this card but left it in hand, they won 24% (n=172).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -1.6pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
552 instances2.4%
Library
4.2%
Battlefield
60.5%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
195 decks
-
2
Valgavoth, Harrower of Souls
129 decks
-
3
Terra, Herald of Hope
81 decks
-
4
Nekusar, the Mindrazer
21 decks
-
5
The Lord of Pain
21 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
20 decks
-
7
Be'lakor, the Dark Master
14 decks
-
8
Blim, Comedic Genius
14 decks
-
9
Kardur, Doomscourge
13 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
13 decks
Card text
Bedevil
Instant
Destroy target artifact, creature, or planeswalker.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Björn Barends
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.