collections_bookmark Part of Dominaria United
Bedevil card art
Live Play Data

Bedevil

{B} {B} {R} · Instant · Marvel Super Heroes Commander (MSC)
13%
Live Inclusion
Times Brought
838
Decks Running
468
Median Cast Turn
7.0
Drawn → Played
65%
Format

Bedevil sits in 13% of tracked Commander decks in its color identity, resolves on a median turn 7.0, and reaches the battlefield in 65% of games where it's drawn.

Bedevil is one of Rakdos's cleanest answers: one card that covers artifacts, creatures, and planeswalkers for {B}{B}{R}. Across 796 tracked multiplayer Commander games on Playgroup Live, it appears in 468 of 3612 distinct decks, a 13% inclusion rate that reflects a real but selective adoption pattern rather than blanket staple status.

When drawn, 65% of copies are cast before the game ends. The median first cast lands on turn 7.0, consistent with a reactive spell that players hold until a meaningful threat appears. The hand-to-cast median is 2 turns, meaning most players sit on it briefly before finding the right target. Only 4% of casts land on turn 3 (its mana value), which is expected for a situational removal spell in a format where the early turns rarely feature a target worth spending three mana on immediately.

The data comes from 413 distinct players, with no single contributor responsible for more than a small fraction of observations. That spread gives the directional signals here reasonable grounding, even as the dataset continues to grow.

At a glance
  • 13% of tracked Commander decks in Rakdos colors include Bedevil
  • T7.0 median first-cast turn, typical for held interaction
  • 65% of drawn copies are cast before the game ends
  • 23% draw rate per game, in line with a singleton in a 100-card deck
  • 413 distinct players have brought Bedevil to a tracked game
  • 25% win rate in games where Bedevil resolved, vs. 22% when it stayed in the library

First-cast turn

n=126
1%
T1
1%
T2
2%
T3
3%
T4
12%
T5
66%
T6-9
15%
T10+
Median 7.0 P25 6 · P75 8 · max 19
On curve 4% (3 / 126 cast on T3) Cast same turn as drawn 25%

The "good card" funnel

839 brought · 413 players
Brought to game
839
Ever drawn
193
Reached battlefield
126
Still on board at game end
10
65%

Of 839 Bedevils brought to games, 193 were drawn, 126 of those were cast, and nearly all resolved copies went to the graveyard as the spell did its job.

≥ -5.0pp

Players who cast this card win 25% of the time (n=118) , vs 22% when it never left the library (n=522).

When players drew this card but left it in hand, they won 28% (n=62) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.8pp; 95% confidence interval -5.0pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

227 instances
0.9%
Library
4.4%
Battlefield
64.3%
Graveyard
8.4%
Exile

The vast majority of Bedevil copies end in the graveyard after resolving, as expected for an instant that destroys a permanent. The small sliver remaining in hand represents copies drawn late or held when no target materialized before the game ended.

Commanders that played this card

in tracked games

Doctor Doom, King of Latveria leads by a substantial margin at 86 decks, but the list fans out quickly across a diverse set of Rakdos, Grixis, and Mardu commanders, indicating broad format adoption rather than a single-commander dependency.

Frequently Asked

How often is Bedevil drawn and cast in a Commander game?
In 796 tracked multiplayer games, Bedevil was drawn 23% of the time when in the deck. Of 193 drawn copies, 65% reached the stack as a cast spell. Some uncast copies reflect games that ended before the player found a suitable target or accumulated the {B}{B}{R} mana, not necessarily a choice to hold indefinitely.
What turn does Bedevil typically get cast?
The median first-cast turn is 7.0, with the 25th percentile at turn 6 and the 75th at turn 8. Only 4% of casts land on turn 3, its mana value. That is consistent with Bedevil functioning as reactive removal: players draw it and wait for a meaningful artifact, creature, or planeswalker to appear before spending the mana.
Does casting Bedevil correlate with winning?
Games where Bedevil was cast show a win rate of 25% (across 118 observed participations), compared to 22% when it never left the library. That +2.8 percentage-point gap is a directional signal rather than a conclusive finding. The confidence interval on the delta crosses zero at the lower bound, so treat this as early signal pending more games.
Is Bedevil legal in Commander?
Yes. Bedevil is legal in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Duel Commander, Brawl, Gladiator, and Oathbreaker. It is not legal in Standard, Pauper, Pauper Commander, or Old School. Its color identity is Black and Red, so it fits in any Commander deck that includes both of those colors.
Which commanders most commonly run Bedevil?
Doctor Doom, King of Latveria leads the tracked dataset by a wide margin, followed by Valgavoth, Harrower of Souls and Terra, Herald of Hope. The spread across commanders is broad, with many Rakdos, Grixis, and Mardu commanders represented. That breadth suggests Bedevil is valued as a generic answer rather than a card that synergizes with any one commander's specific strategy.
How does Bedevil compare to other Rakdos removal options?
Bedevil's appeal is its coverage: a single card that answers artifacts, creatures, and planeswalkers is rare at three mana. The tradeoff is a double-black pip alongside a red pip, which gates it out of off-color splashes. Among tracked Rakdos-identity decks on Playgroup Live, the 13% adoption rate suggests players value versatility but also weigh the mana cost carefully when building their 99.