collections_bookmark
Part of Dominaria United
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Bedevil
12%
Live Inclusion
Times Brought
3691
Decks Running
1661
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=521
1%
T1
1%
T2
2%
T3
7%
T4
15%
T5
61%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
21
On curve
4%
(12 / 521 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
3692 brought · 1358 playersBrought to game
3692
Ever drawn
868
Reached battlefield
521
Still on board at game end
41
≥ +2.5pp
Players who cast this card win 28% of the time (n=464) , vs 22% when it never left the library (n=2300).
When players drew this card but left it in hand, they won 25% (n=300).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval +2.5pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
990 instances2.7%
Library
4.1%
Battlefield
60.2%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
291 decks
-
2
Valgavoth, Harrower of Souls
197 decks
-
3
Terra, Herald of Hope
122 decks
-
4
Nekusar, the Mindrazer
36 decks
-
5
The Lord of Pain
36 decks
-
6
Be'lakor, the Dark Master
34 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
33 decks
-
8
Blim, Comedic Genius
26 decks
-
9
Prosper, Tome-Bound
26 decks
-
10
Kardur, Doomscourge
24 decks
Card text
Bedevil
Instant
Destroy target artifact, creature, or planeswalker.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Björn Barends
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.