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Part of Dominaria United
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Bedevil
13%
Live Inclusion
Times Brought
2850
Decks Running
1330
Median Cast Turn
7
Drawn → Played
61%
Format
First-cast turn
n=405
1%
T1
1%
T2
2%
T3
6%
T4
15%
T5
62%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
21
On curve
4%
(9 / 405 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
2851 brought · 1108 playersBrought to game
2851
Ever drawn
669
Reached battlefield
405
Still on board at game end
29
≥ +1.2pp
Players who cast this card win 28% of the time (n=359) , vs 22% when it never left the library (n=1760).
When players drew this card but left it in hand, they won 25% (n=229).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval +1.2pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
766 instances2.7%
Library
3.8%
Battlefield
60.2%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
239 decks
-
2
Valgavoth, Harrower of Souls
161 decks
-
3
Terra, Herald of Hope
105 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
30 decks
-
5
The Lord of Pain
30 decks
-
6
Nekusar, the Mindrazer
27 decks
-
7
Be'lakor, the Dark Master
25 decks
-
8
Blim, Comedic Genius
20 decks
-
9
Prosper, Tome-Bound
19 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
18 decks
Card text
Bedevil
Instant
Destroy target artifact, creature, or planeswalker.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Björn Barends
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.