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Part of Dominaria United
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Bedevil
Times Brought
1782
Decks Running
902
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Bedevil
Instant
Destroy target artifact, creature, or planeswalker.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Björn Barends
Final zone distribution
381 instances1.6%
Library
3.1%
Battlefield
61.7%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
221 decks
-
2
Valgavoth, Harrower of Souls
100 decks
-
3
Terra, Herald of Hope
82 decks
-
4
Prosper, Tome-Bound
20 decks
-
5
Be'lakor, the Dark Master
17 decks
-
6
Mogis, God of Slaughter
14 decks
-
7
Nekusar, the Mindrazer
14 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
13 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
13 decks
-
10
Sauron, the Dark Lord
12 decks
The "good card" funnel
1783 brought · 780 playersBrought to game
1783
Ever drawn
348
Reached battlefield
213
Still on board at game end
12
≥ -4.1pp
Players who cast this card win 25% of the time (n=164) , vs 25% when it never left the library (n=984).
When players drew this card but left it in hand, they won 25% (n=95).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.1pp; 95% confidence interval -4.1pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=213
0%
T1
2%
T2
7%
T3
9%
T4
8%
T5
58%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
17
On curve
9%
(14 / 213 cast on T3)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.