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Part of Dominaria United
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Bedevil
Times Brought
650
Decks Running
372
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Bedevil
Instant
Destroy target artifact, creature, or planeswalker.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Björn Barends
Final zone distribution
129 instances0.8%
Library
2.3%
Battlefield
60.5%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
96 decks
-
2
Valgavoth, Harrower of Souls
38 decks
-
3
Terra, Herald of Hope
33 decks
-
4
Prosper, Tome-Bound
8 decks
-
5
Be'lakor, the Dark Master
7 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
7 decks
-
7
Nekusar, the Mindrazer
7 decks
-
8
Mogis, God of Slaughter
6 decks
-
9
Edward Kenway
5 decks
-
10
The Lord of Pain
5 decks
The "good card" funnel
651 brought · 342 playersBrought to game
651
Ever drawn
123
Reached battlefield
73
Still on board at game end
3
≥ -6.9pp
Players who cast this card win 24% of the time (n=58) , vs 24% when it never left the library (n=395).
When players drew this card but left it in hand, they won 24% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.0pp; 95% confidence interval -6.9pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=73
1%
T1
1%
T2
7%
T3
12%
T4
12%
T5
49%
T6-9
16%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
10%
(5 / 73 cast on T3)
Cast same turn as drawn
23%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.