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Part of Fallout
·
Artifact — Equipment
·
Forgotten Realms Commander (AFC)
Card Preview
Behemoth Sledge
1%
Decklist Inclusion
Times Brought
388
Decks Running
188
In Decks
1202
Decklist Inclusion
1%
Format
Card text
Behemoth Sledge
Artifact — Equipment
Equipped creature gets +2/+2 and has trample and lifelink.
Equip 
Forgotten Realms Commander (AFC)
·
Uncommon
·
Illustrated by Steve Prescott
Final zone distribution
94 instances2.1%
Library
54.3%
Battlefield
11.7%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
121 decks
-
2
Dogmeat, Ever Loyal
25 decks
-
3
Galea, Kindler of Hope
7 decks
-
4
Arahbo, Roar of the World
6 decks
-
5
Tifa, Martial Artist
6 decks
-
6
Rafiq of the Many
3 decks
-
7
Atla Palani, Nest Tender
2 decks
-
8
Storvald, Frost Giant Jarl
2 decks
-
9
Anara, Wolvid Familiar
1 decks
-
10
Aragorn, the Uniter
1 decks
The "good card" funnel
388 brought · 177 playersBrought to game
388
Ever drawn
85
Reached battlefield
63
Still on board at game end
51
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 27% of the time (n=61) , vs 19% when it never left the library (n=248).
When players drew this card but left it in hand, they won 15% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.3pp; 95% confidence interval -4.2pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63
2%
T1
3%
T2
13%
T3
16%
T4
8%
T5
46%
T6-9
13%
T10+
Median
7
P25
4
· P75
8
· max
16
On curve
17%
(8 / 63 cast on T3)
Cast same turn as drawn
25%
63 of 100 times cast
63%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.