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Part of Fallout
·
Artifact — Equipment
·
Forgotten Realms Commander (AFC)
Live Play Data
Behemoth Sledge
4%
Live Inclusion
Times Brought
512
Decks Running
252
Median Cast Turn
7.0
Drawn → Played
75%
Format
First-cast turn
n=86
1%
T1
3%
T2
12%
T3
14%
T4
9%
T5
48%
T6-9
13%
T10+
Median
7.0
P25
4
· P75
8
· max
16
On curve
16%
(10 / 86 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
512 brought · 240 playersBrought to game
512
Ever drawn
115
Reached battlefield
86
Still on board at game end
67
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 28% of the time (n=79) , vs 19% when it never left the library (n=318).
When players drew this card but left it in hand, they won 15% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -1.6pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
124 instances2.4%
Library
54.0%
Battlefield
13.7%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
156 decks
-
2
Dogmeat, Ever Loyal
36 decks
-
3
Arahbo, Roar of the World
11 decks
-
4
Galea, Kindler of Hope
9 decks
-
5
Tifa, Martial Artist
8 decks
-
6
Rafiq of the Many
4 decks
-
7
Storvald, Frost Giant Jarl
3 decks
-
8
Aragorn, the Uniter
2 decks
-
9
Atla Palani, Nest Tender
2 decks
-
10
Lathiel, the Bounteous Dawn
2 decks
Card text
Behemoth Sledge
Artifact — Equipment
Equipped creature gets +2/+2 and has trample and lifelink.
Equip 
Forgotten Realms Commander (AFC)
·
Uncommon
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.