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Part of Fallout
·
Artifact — Equipment
·
Forgotten Realms Commander (AFC)
Live Play Data
Behemoth Sledge
3%
Live Inclusion
Times Brought
669
Decks Running
325
Median Cast Turn
7.0
Drawn → Played
77%
Format
First-cast turn
n=112
1%
T1
3%
T2
10%
T3
13%
T4
11%
T5
47%
T6-9
15%
T10+
Median
7.0
P25
4
· P75
8
· max
16
On curve
13%
(11 / 112 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
669 brought · 305 playersBrought to game
669
Ever drawn
145
Reached battlefield
112
Still on board at game end
88
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.0pp
Players who cast this card win 29% of the time (n=99) , vs 18% when it never left the library (n=418).
When players drew this card but left it in hand, they won 14% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval +2.0pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
156 instances2.6%
Library
56.4%
Battlefield
14.1%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
196 decks
-
2
Dogmeat, Ever Loyal
51 decks
-
3
Arahbo, Roar of the World
14 decks
-
4
Galea, Kindler of Hope
11 decks
-
5
Tifa, Martial Artist
9 decks
-
6
Rafiq of the Many
6 decks
-
7
Storvald, Frost Giant Jarl
3 decks
-
8
Aerith, Last Ancient
2 decks
-
9
Aragorn, the Uniter
2 decks
-
10
Atla Palani, Nest Tender
2 decks
Card text
Behemoth Sledge
Artifact — Equipment
Equipped creature gets +2/+2 and has trample and lifelink.
Equip 
Forgotten Realms Commander (AFC)
·
Uncommon
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.