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Part of Tarkir Dragonstorm
·
Enchantment
·
Tarkir: Dragonstorm Commander (TDC)
Card Preview
Behind the Scenes
Times Brought
254
Decks Running
117
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Behind the Scenes
Enchantment
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)

: Creatures you control get +1/+1 until end of turn.
Tarkir: Dragonstorm Commander (TDC)
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Uncommon
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Illustrated by David Gaillet
Final zone distribution
51 instances2.0%
Library
54.9%
Battlefield
13.7%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Felothar the Steadfast
73 decks
-
2
Betor, Kin to All
11 decks
-
3
Doran, the Siege Tower
7 decks
-
4
Betor, Ancestor's Voice
5 decks
-
5
Dark Leo & Shredder
5 decks
-
6
Ikra Shidiqi, the Usurper
3 decks
-
7
Zurgo Helmsmasher
3 decks
-
8
Atraxa, Praetors' Voice
2 decks
-
9
Doran, Besieged by Time
2 decks
-
10
Nethroi, Apex of Death
2 decks
The "good card" funnel
254 brought · 112 playersBrought to game
254
Ever drawn
49
Reached battlefield
33
Still on board at game end
28
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.6pp
Players who cast this card win 37% of the time (n=27) , vs 27% when it never left the library (n=163).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval +0.6pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
6%
T2
9%
T3
12%
T4
15%
T5
39%
T6-9
18%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
15%
(3 / 33 cast on T3)
Cast same turn as drawn
24%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.