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Part of The Lost Caverns of Ixalan
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Creature — Dinosaur
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Bellowing Aegisaur
1%
Live Inclusion
Times Brought
217
Decks Running
102
Median Cast Turn
7
Drawn → Played
53%
Format
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
15%
T4
11%
T5
48%
T6-9
26%
T10+
Median
7
P25
5
· P75
10
· max
16
On curve
48%
(6 / 27 cast on T6)
Cast same turn as drawn
25%
The "good card" funnel
217 brought · 97 playersBrought to game
217
Ever drawn
51
Reached battlefield
27
Still on board at game end
15
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 43% of the time (n=24) , vs 21% when it never left the library (n=139).
When players drew this card but left it in hand, they won 23% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.8pp; 95% confidence interval +2.8pp to +40.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances8.9%
Library
26.8%
Battlefield
12.5%
Graveyard
10.7%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
69 decks
-
2
Wayta, Trainer Prodigy
12 decks
-
3
Gishath, Sun's Avatar
11 decks
-
4
Sonic the Hedgehog
3 decks
-
5
Ellie and Alan, Paleontologists
2 decks
-
6
Atla Palani, Nest Tender
1 decks
-
7
Jennifer Walters // The Sensational She-Hulk
1 decks
-
8
Phelia, Exuberant Shepherd
1 decks
-
9
Ramos, Dragon Engine
1 decks
-
10
Zacama, Primal Calamity
1 decks
Card text
Bellowing Aegisaur
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
3 / 5
The Lost Caverns of Ixalan Commander (LCC)
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Uncommon
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Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.