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Bellowing Aegisaur card art
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Bellowing Aegisaur

{5} {W} · Creature — Dinosaur · The Lost Caverns of Ixalan Commander (LCC)
Times Brought
235
Decks Running
112
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Bellowing Aegisaur card

Bellowing Aegisaur

{5} {W}
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
3 / 5
The Lost Caverns of Ixalan Commander (LCC) · Uncommon · Illustrated by Craig J Spearing

Final zone distribution

59 instances
3.4%
Library
20.3%
Battlefield
13.6%
Graveyard
10.2%
Exile

The "good card" funnel

236 brought · 106 players
Brought to game
236
Ever drawn
53
Reached battlefield
20
Still on board at game end
12

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.0pp

Players who cast this card win 31% of the time (n=16) , vs 25% when it never left the library (n=124).

When players drew this card but left it in hand, they won 25% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.1pp; 95% confidence interval -7.0pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
0%
T2
0%
T3
20%
T4
20%
T5
40%
T6-9
20%
T10+
Median 7.0 P25 5 · P75 9 · max 16
On curve 45% (1 / 20 cast on T6)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.