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Part of Secrets of Strixhaven
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Creature — Hydra
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Benevolent Hydra
2%
Live Inclusion
Times Brought
813
Decks Running
365
Median Cast Turn
6.0
Drawn → Played
57%
Format
First-cast turn
n=110
1%
T1
3%
T2
5%
T3
11%
T4
12%
T5
55%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
15
Cast same turn as drawn
27%
The "good card" funnel
813 brought · 332 playersBrought to game
813
Ever drawn
194
Reached battlefield
110
Still on board at game end
55
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.6pp
Players who cast this card win 24% of the time (n=100) , vs 24% when it never left the library (n=534).
When players drew this card but left it in hand, they won 29% (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.3pp; 95% confidence interval -8.6pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
213 instances2.8%
Library
25.8%
Battlefield
29.6%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
164 decks
-
2
Zaxara, the Exemplary
24 decks
-
3
Gargos, Vicious Watcher
16 decks
-
4
Yuna, Grand Summoner
13 decks
-
5
Animar, Soul of Elements
12 decks
-
6
Bristly Bill, Spine Sower
10 decks
-
7
Helga, Skittish Seer
10 decks
-
8
Magus Lucea Kane
8 decks
-
9
Tidus, Yuna's Guardian
6 decks
-
10
Hamza, Guardian of Arashin
5 decks
Card text
Benevolent Hydra
Creature — Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
1 / 1
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Vincent Christiaens
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.