Live Play Data
Bilious Skulldweller
1%
Live Inclusion
Times Brought
234
Decks Running
134
Median Cast Turn
3
Drawn → Played
80%
Format
First-cast turn
n=41
27%
T1
15%
T2
10%
T3
7%
T4
7%
T5
29%
T6-9
5%
T10+
Median
3
P25
1
· P75
6
· max
13
On curve
27%
(11 / 41 cast on T1)
Cast same turn as drawn
70%
The "good card" funnel
234 brought · 122 playersBrought to game
234
Ever drawn
51
Reached battlefield
41
Still on board at game end
14
Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.3pp
Players who cast this card win 9% of the time (n=35) , vs 19% when it never left the library (n=147).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -9.9pp; 95% confidence interval -20.3pp to +0.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances1.7%
Library
24.1%
Battlefield
50.0%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
31 decks
-
2
The Serpent Society
31 decks
-
3
Ixhel, Scion of Atraxa
18 decks
-
4
Grist, the Hunger Tide
6 decks
-
5
Vishgraz, the Doomhive
6 decks
-
6
Ashnod, Flesh Mechanist
5 decks
-
7
Brimaz, Blight of Oreskos
5 decks
-
8
Skithiryx, the Blight Dragon
4 decks
-
9
Agent Frank Horrigan
3 decks
-
10
Blim, Comedic Genius
3 decks
Card text
Bilious Skulldweller
Creature — Phyrexian Insect
Deathtouch
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
1 / 1
Phyrexia: All Will Be One (ONE)
·
Uncommon
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.