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Part of Edge of Eternities
·
Instant
·
Edge of Eternities (EOE)
Card Preview
Biosynthic Burst
Times Brought
287
Decks Running
117
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Biosynthic Burst
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, and indestructible until end of turn. Untap it. (Damage and effects that say "destroy" don't destroy it.)
Edge of Eternities (EOE)
·
Common
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Illustrated by Loïc Canavaggia
Final zone distribution
58 instances1.7%
Library
8.6%
Battlefield
53.4%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games-
1
Pako, Arcane Retriever
11 decks
-
2
Fynn, the Fangbearer
9 decks
-
3
Bruce Banner // The Incredible Hulk
4 decks
-
4
Bello, Bard of the Brambles
3 decks
-
5
Kibo, Uktabi Prince
3 decks
-
6
Shroofus Sproutsire
3 decks
-
7
Sovereign Okinec Ahau
3 decks
-
8
The Unbeatable Squirrel Girl
3 decks
-
9
Tifa Lockhart
3 decks
-
10
Wolverine, Best There Is
3 decks
The "good card" funnel
287 brought · 105 playersBrought to game
287
Ever drawn
55
Reached battlefield
35
Still on board at game end
5
≥ -10.1pp
Players who cast this card win 25% of the time (n=26) , vs 25% when it never left the library (n=173).
When players drew this card but left it in hand, they won 19% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.4pp; 95% confidence interval -10.1pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
0%
T2
3%
T3
23%
T4
14%
T5
51%
T6-9
9%
T10+
Median
6
P25
4
· P75
8
· max
11
On curve
0%
(0 / 35 cast on T2)
Cast same turn as drawn
12%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.