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Part of Foundations Commander Decks
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Enchantment
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Bitter Reunion
1%
Live Inclusion
Times Brought
519
Decks Running
262
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=88
5%
T1
19%
T2
13%
T3
9%
T4
14%
T5
35%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
15
On curve
24%
(17 / 88 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
519 brought · 251 playersBrought to game
519
Ever drawn
128
Reached battlefield
88
Still on board at game end
49
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 33% of the time (n=76) , vs 24% when it never left the library (n=319).
When players drew this card but left it in hand, they won 34% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval -2.4pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
140 instances2.9%
Library
35.0%
Battlefield
39.3%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Lathliss, Dragon Queen
89 decks
-
2
Magar of the Magic Strings
14 decks
-
3
Yuma, Proud Protector
14 decks
-
4
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
8 decks
-
5
Kaalia of the Vast
8 decks
-
6
Ghen, Arcanum Weaver
6 decks
-
7
Rivaz of the Claw
6 decks
-
8
Altaïr Ibn-La'Ahad
4 decks
-
9
Krenko, Mob Boss
4 decks
-
10
Phlage, Titan of Fire's Fury
4 decks
Card text
Bitter Reunion
Enchantment
When this enchantment enters, you may discard a card. If you do, draw two cards.
, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
Outlaws of Thunder Junction Commander (OTC)
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Common
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Illustrated by Jake Murray
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.