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Part of Modern Horizons 3
·
Instant
·
Forgotten Realms Commander (AFC)
Live Play Data
Bituminous Blast
1%
Live Inclusion
Times Brought
268
Decks Running
135
Median Cast Turn
7.0
Drawn → Played
61%
Format
First-cast turn
n=42
0%
T1
0%
T2
5%
T3
7%
T4
14%
T5
60%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
9
· max
21
On curve
26%
(6 / 42 cast on T5)
Cast same turn as drawn
41%
The "good card" funnel
268 brought · 128 playersBrought to game
268
Ever drawn
69
Reached battlefield
42
Still on board at game end
1
≥ -9.9pp
Players who cast this card win 12% of the time (n=33) , vs 11% when it never left the library (n=159).
When players drew this card but left it in hand, they won 19% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -9.9pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
76 instances11.8%
Library
1.3%
Battlefield
55.3%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Abaddon the Despoiler
51 decks
-
2
Disa the Restless
14 decks
-
3
Be'lakor, the Dark Master
11 decks
-
4
Prosper, Tome-Bound
11 decks
-
5
Yidris, Maelstrom Wielder
10 decks
-
6
Jegantha, the Wellspring
5 decks
-
7
Magar of the Magic Strings
3 decks
-
8
Smaug the Impenetrable
3 decks
-
9
Ziatora, the Incinerator
3 decks
-
10
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
2 decks
Card text
Bituminous Blast
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Forgotten Realms Commander (AFC)
·
Uncommon
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.