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Part of Modern Horizons 3
·
Instant
·
Forgotten Realms Commander (AFC)
Card Preview
Bituminous Blast
Times Brought
223
Decks Running
109
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Bituminous Blast
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Forgotten Realms Commander (AFC)
·
Uncommon
·
Illustrated by Raymond Swanland
Final zone distribution
60 instances5.0%
Library
8.3%
Battlefield
48.3%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games-
1
Abaddon the Despoiler
46 decks
-
2
Prosper, Tome-Bound
16 decks
-
3
Disa the Restless
10 decks
-
4
Yidris, Maelstrom Wielder
10 decks
-
5
Be'lakor, the Dark Master
8 decks
-
6
Ramos, Dragon Engine
2 decks
-
7
Codie, Vociferous Codex
1 decks
-
8
Eddie Brock // Venom, Lethal Protector
1 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
1 decks
-
10
Fire Lord Azula
1 decks
The "good card" funnel
223 brought · 107 playersBrought to game
223
Ever drawn
57
Reached battlefield
30
Still on board at game end
5
≥ -7.0pp
Players who cast this card win 20% of the time (n=23) , vs 16% when it never left the library (n=125).
When players drew this card but left it in hand, they won 18% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -7.0pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
0%
T2
0%
T3
10%
T4
20%
T5
53%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
9
· max
11
On curve
30%
(6 / 30 cast on T5)
Cast same turn as drawn
36%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.