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Part of Final Fantasy
·
Artifact — Equipment
·
Final Fantasy (FIN)
Card Preview
Black Mage's Rod
1%
Decklist Inclusion
Times Brought
183
Decks Running
111
In Decks
663
Decklist Inclusion
1%
Format
Card text
Black Mage's Rod
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip 
Final Fantasy (FIN)
·
Common
·
Illustrated by Nino Is
Final zone distribution
43 instances4.7%
Library
55.8%
Battlefield
16.3%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
45 decks
-
2
Y'shtola, Night's Blessed
23 decks
-
3
Ob Nixilis, Captive Kingpin
7 decks
-
4
Black Waltz No. 3
5 decks
-
5
G'raha Tia, Scion Reborn
3 decks
-
6
Inalla, Archmage Ritualist
3 decks
-
7
Noctis, Prince of Lucis
3 decks
-
8
Judith, Carnage Connoisseur
2 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
10
The Destined Black Mage
2 decks
The "good card" funnel
183 brought · 105 playersBrought to game
183
Ever drawn
41
Reached battlefield
32
Still on board at game end
24
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.3pp
Players who cast this card win 31% of the time (n=31) , vs 24% when it never left the library (n=126).
Observed gap +7.6pp; 95% confidence interval -9.3pp to +24.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
6%
T1
19%
T2
9%
T3
9%
T4
22%
T5
31%
T6-9
3%
T10+
Median
5.0
P25
3
· P75
6
· max
10
On curve
25%
(6 / 32 cast on T2)
Cast same turn as drawn
41%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.