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Black Mage's Rod card art
Live Play Data

Black Mage's Rod

{1} {B} · Artifact — Equipment · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
426
Decks Running
241
Median Cast Turn
5
Drawn → Played
73%
Format

First-cast turn

n=67
4%
T1
21%
T2
10%
T3
13%
T4
15%
T5
33%
T6-9
3%
T10+
Median 5 P25 2 · P75 6 · max 12
On curve 25% (14 / 67 cast on T2) Cast same turn as drawn 29%

The "good card" funnel

426 brought · 220 players
Brought to game
426
Ever drawn
92
Reached battlefield
67
Still on board at game end
50

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.9pp

Players who cast this card win 23% of the time (n=61) , vs 25% when it never left the library (n=287).

When players drew this card but left it in hand, they won 19% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.0pp; 95% confidence interval -12.9pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

101 instances
4.0%
Library
49.5%
Battlefield
16.8%
Graveyard
8.9%
Exile
Card text
Black Mage's Rod card

Black Mage's Rod

{1} {B}
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types. Equip {3}
Final Fantasy (FIN) · Common · Illustrated by Nino Is

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.