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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Black Market
4%
Live Inclusion
Times Brought
1065
Decks Running
554
Median Cast Turn
6
Drawn → Played
51%
Format
First-cast turn
n=113
0%
T1
4%
T2
4%
T3
12%
T4
23%
T5
50%
T6-9
8%
T10+
Median
6
P25
5
· P75
7
· max
14
On curve
42%
(26 / 113 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
1069 brought · 483 playersBrought to game
1069
Ever drawn
222
Reached battlefield
113
Still on board at game end
84
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 33% of the time (n=106) , vs 25% when it never left the library (n=716).
When players drew this card but left it in hand, they won 20% (n=100).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval -0.5pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
254 instances2.8%
Library
33.1%
Battlefield
22.0%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
46 decks
-
2
Captain N'ghathrod
35 decks
-
3
Edgar Markov
27 decks
-
4
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
18 decks
-
5
Teysa Karlov
16 decks
-
6
Marrow-Gnawer
12 decks
-
7
Toxrill, the Corrosive
12 decks
-
8
Athreos, God of Passage
11 decks
-
9
Shadowheart, Dark Justiciar
11 decks
-
10
Maha, Its Feathers Night
9 decks
Card text
Black Market
Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Jeff Easley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.