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Part of Commander Legends: Battle for Baldur's Gate
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#13 black ramp card
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Enchantment
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Black Market
4%
Live Inclusion
Times Brought
2225
Decks Running
1049
Median Cast Turn
6
Drawn → Played
51%
Format
First-cast turn
n=245
0%
T1
2%
T2
4%
T3
9%
T4
21%
T5
55%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
19
On curve
36%
(51 / 245 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
2229 brought · 892 playersBrought to game
2229
Ever drawn
480
Reached battlefield
245
Still on board at game end
177
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.4pp
Players who cast this card win 39% of the time (n=219) , vs 24% when it never left the library (n=1466).
When players drew this card but left it in hand, they won 20% (n=210).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.9pp; 95% confidence interval +8.4pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
543 instances3.9%
Library
32.6%
Battlefield
21.7%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
90 decks
-
2
Captain N'ghathrod
63 decks
-
3
Edgar Markov
41 decks
-
4
Avacyn, Angel of Horror
32 decks
-
5
Toxrill, the Corrosive
28 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
27 decks
-
7
Marrow-Gnawer
26 decks
-
8
Teysa Karlov
26 decks
-
9
Vincent Valentine // Galian Beast
21 decks
-
10
Maha, Its Feathers Night
16 decks
Card text
Black Market
Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Jeff Easley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.