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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Black Market
2%
Decklist Inclusion
Times Brought
695
Decks Running
368
In Decks
2456
Decklist Inclusion
2%
Format
Card text
Black Market
Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Jeff Easley
Final zone distribution
164 instances3.7%
Library
29.3%
Battlefield
22.0%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
33 decks
-
2
Captain N'ghathrod
20 decks
-
3
Edgar Markov
19 decks
-
4
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
10 decks
-
5
Teysa Karlov
10 decks
-
6
Shadowheart, Dark Justiciar
9 decks
-
7
Athreos, God of Passage
8 decks
-
8
Maha, Its Feathers Night
7 decks
-
9
Marrow-Gnawer
7 decks
-
10
Toxrill, the Corrosive
7 decks
The "good card" funnel
699 brought · 324 playersBrought to game
699
Ever drawn
142
Reached battlefield
66
Still on board at game end
48
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 35% of the time (n=65) , vs 25% when it never left the library (n=474).
When players drew this card but left it in hand, they won 17% (n=70) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.5pp; 95% confidence interval -1.0pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=66
0%
T1
2%
T2
5%
T3
12%
T4
23%
T5
52%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
7
· max
13
On curve
41%
(15 / 66 cast on T5)
Cast same turn as drawn
25%
66 of 100 times cast
66%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.