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Black Panther, Most Dangerous card art
Live Play Data

Black Panther, Most Dangerous

{2} {W} · Legendary Creature — Human Warrior Hero · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
144
Decks Running
49
Median Cast Turn
5
Drawn → Played
87%
Format

First-cast turn

n=27
0%
T1
0%
T2
22%
T3
15%
T4
26%
T5
26%
T6-9
11%
T10+
Median 5 P25 4 · P75 7 · max 12
On curve 22% (6 / 27 cast on T3) Cast same turn as drawn 26%

The "good card" funnel

144 brought · 44 players
Brought to game
144
Ever drawn
31
Reached battlefield
27
Still on board at game end
18

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.0pp

Players who cast this card win 41% of the time (n=23) , vs 19% when it never left the library (n=96).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +22.3pp; 95% confidence interval +1.0pp to +43.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

35 instances
2.9%
Library
51.4%
Battlefield
34.3%
Graveyard
2.9%
Exile
Card text
Black Panther, Most Dangerous card

Black Panther, Most Dangerous

{2} {W}
Legendary Creature — Human Warrior Hero
Whenever Black Panther is dealt damage, he deals that much damage to any other target. Power-up — {5}{W}{W}: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
3 / 3
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Dan Dos Santos

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.