format_list_numbered
#7 black board wipe
·
Sorcery
·
Foundations (FDN)
Live Play Data
Blasphemous Edict
4%
Live Inclusion
Times Brought
2286
Decks Running
1001
Median Cast Turn
7.0
Drawn → Played
53%
Format
First-cast turn
n=282
0%
T1
0%
T2
1%
T3
2%
T4
11%
T5
65%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
14%
(30 / 282 cast on T5)
Cast same turn as drawn
27%
The "good card" funnel
2289 brought · 817 playersBrought to game
2289
Ever drawn
537
Reached battlefield
282
Still on board at game end
32
≥ -3.9pp
Players who cast this card win 27% of the time (n=257) , vs 25% when it never left the library (n=1463).
When players drew this card but left it in hand, they won 33% (n=228).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -3.9pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
624 instances3.4%
Library
5.1%
Battlefield
50.0%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
37 decks
-
2
Jon Irenicus, Shattered One
34 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
29 decks
-
4
Avacyn, Angel of Horror
24 decks
-
5
Valgavoth, Harrower of Souls
23 decks
-
6
The Wandering Minstrel
19 decks
-
7
Edgar Markov
16 decks
-
8
Tinybones, Bauble Burglar
16 decks
-
9
Uugguu, the Omniplasm
16 decks
-
10
Caesar, Legion's Emperor
12 decks
Card text
Blasphemous Edict
Sorcery
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Foundations (FDN)
·
Rare
·
Illustrated by Andrew Mar
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.