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Part of Marvel Super Heroes
·
Instant
·
Reality Fracture (FRA)
Live Play Data
Blazing Crescendo
1%
Live Inclusion
Times Brought
387
Decks Running
181
Median Cast Turn
7.0
Drawn → Played
64%
Format
First-cast turn
n=54
0%
T1
0%
T2
6%
T3
9%
T4
22%
T5
50%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
0%
(0 / 54 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
387 brought · 173 playersBrought to game
387
Ever drawn
85
Reached battlefield
54
Still on board at game end
5
≥ -5.4pp
Players who cast this card win 28% of the time (n=52) , vs 21% when it never left the library (n=231).
When players drew this card but left it in hand, they won 38% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -5.4pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
96 instances4.2%
Library
5.2%
Battlefield
49.0%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
21 decks
-
2
Vivi Ornitier
14 decks
-
3
Fire Lord Azula
13 decks
-
4
Fire Lord Zuko
9 decks
-
5
Feather, the Redeemed
8 decks
-
6
The Scarlet Witch
8 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
7 decks
-
8
Spider-Man 2099
6 decks
-
9
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
-
10
Xyris, the Writhing Storm
5 decks
Card text
Blazing Crescendo
Instant
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Reality Fracture (FRA)
·
Common
·
Illustrated by Billy Christian
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.