collections_bookmark
Part of Marvel Super Heroes
·
Instant
·
Reality Fracture (FRA)
Live Play Data
Blazing Crescendo
1%
Live Inclusion
Times Brought
259
Decks Running
133
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=38
0%
T1
0%
T2
8%
T3
5%
T4
21%
T5
55%
T6-9
11%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
0%
(0 / 38 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
259 brought · 131 playersBrought to game
259
Ever drawn
61
Reached battlefield
38
Still on board at game end
4
≥ -15.1pp
Players who cast this card win 22% of the time (n=36) , vs 23% when it never left the library (n=154).
When players drew this card but left it in hand, they won 36% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.1pp; 95% confidence interval -15.1pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
70 instances5.7%
Library
5.7%
Battlefield
44.3%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
14 decks
-
2
Fire Lord Azula
11 decks
-
3
Vivi Ornitier
10 decks
-
4
Fire Lord Zuko
9 decks
-
5
The Scarlet Witch
8 decks
-
6
Feather, the Redeemed
7 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
8
Ojer Axonil, Deepest Might // Temple of Power
4 decks
-
9
Spider-Man 2099
4 decks
-
10
Xyris, the Writhing Storm
4 decks
Card text
Blazing Crescendo
Instant
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Reality Fracture (FRA)
·
Common
·
Illustrated by Billy Christian
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.