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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes (MSH)
Card Preview
Blazing Crescendo
Times Brought
167
Decks Running
76
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Blazing Crescendo
Instant
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Pauline Voss
Final zone distribution
30 instances10.0%
Battlefield
60.0%
Graveyard
10.0%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
13 decks
-
2
Fire Lord Azula
7 decks
-
3
The Scarlet Witch
6 decks
-
4
Vivi Ornitier
5 decks
-
5
Feather, the Redeemed
4 decks
-
6
Fire Lord Zuko
4 decks
-
7
Spider-Man 2099
3 decks
-
8
Thanos, the Mad Titan
3 decks
-
9
Elsha, Threefold Master
2 decks
-
10
Loki, God of Lies
2 decks
The "good card" funnel
167 brought · 76 playersBrought to game
167
Ever drawn
28
Reached battlefield
19
Still on board at game end
3
≥ -16.1pp
Players who cast this card win 28% of the time (n=15) , vs 31% when it never left the library (n=103).
Observed gap -2.7pp; 95% confidence interval -16.1pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
19 of 100 times cast
19%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.