Live Play Data
Blazing Sunsteel
1%
Live Inclusion
Times Brought
505
Decks Running
205
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=69
0%
T1
9%
T2
16%
T3
10%
T4
12%
T5
38%
T6-9
16%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
9%
(6 / 69 cast on T2)
Cast same turn as drawn
23%
The "good card" funnel
505 brought · 196 playersBrought to game
505
Ever drawn
106
Reached battlefield
69
Still on board at game end
48
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.4pp
Players who cast this card win 32% of the time (n=64) , vs 30% when it never left the library (n=348).
When players drew this card but left it in hand, they won 27% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -9.4pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
114 instances4.4%
Library
42.1%
Battlefield
24.6%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
66 decks
-
2
Indoraptor, the Perfect Hybrid
20 decks
-
3
Wayta, Trainer Prodigy
9 decks
-
4
Red Hulk
6 decks
-
5
Valgavoth, Harrower of Souls
6 decks
-
6
Wyleth, Soul of Steel
6 decks
-
7
Extus, Oriq Overlord // Awaken the Blood Avatar
5 decks
-
8
Zinnia, Valley's Voice
5 decks
-
9
Krenko, Mob Boss
3 decks
-
10
Nin, the Pain Artist
3 decks
Card text
Blazing Sunsteel
Artifact — Equipment
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip 
Commander Legends (CMR)
·
Rare
·
Illustrated by Tyler Jacobson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.