Blazing Sunsteel card art
Live Play Data

Blazing Sunsteel

{1} {R} · Artifact — Equipment · Commander Legends (CMR)
1%
Live Inclusion
Times Brought
295
Decks Running
136
Median Cast Turn
5
Drawn → Played
65%
Format

First-cast turn

n=35
3%
T1
6%
T2
14%
T3
9%
T4
20%
T5
37%
T6-9
11%
T10+
Median 5 P25 4 · P75 7 · max 11
On curve 9% (2 / 35 cast on T2) Cast same turn as drawn 25%

The "good card" funnel

295 brought · 133 players
Brought to game
295
Ever drawn
54
Reached battlefield
35
Still on board at game end
24

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -22.0pp

Players who cast this card win 28% of the time (n=32) , vs 34% when it never left the library (n=210).

When players drew this card but left it in hand, they won 22% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -6.0pp; 95% confidence interval -22.0pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

60 instances
1.7%
Library
40.0%
Battlefield
23.3%
Graveyard
6.7%
Exile
Card text
Blazing Sunsteel card

Blazing Sunsteel

{1} {R}
Artifact — Equipment
Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip {4}
Commander Legends (CMR) · Rare · Illustrated by Tyler Jacobson

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.