Card Preview
Blazing Sunsteel
Times Brought
143
Decks Running
75
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Blazing Sunsteel
Artifact — Equipment
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip 
Commander Legends (CMR)
·
Rare
·
Illustrated by Tyler Jacobson
Final zone distribution
27 instances74.1%
Battlefield
25.9%
Hand
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
32 decks
-
2
Indoraptor, the Perfect Hybrid
6 decks
-
3
Wyleth, Soul of Steel
5 decks
-
4
Red Hulk
4 decks
-
5
Nin, the Pain Artist
2 decks
-
6
Thorin, Mountain-king
2 decks
-
7
Wayta, Trainer Prodigy
2 decks
-
8
Wolverine, Fierce Fighter
2 decks
-
9
Akiri, Line-Slinger
1 decks
-
10
Birgi, God of Storytelling // Harnfel, Horn of Bounty
1 decks
The "good card" funnel
143 brought · 73 playersBrought to game
143
Ever drawn
27
Reached battlefield
20
Still on board at game end
20
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.5pp
Players who cast this card win 31% of the time (n=18) , vs 29% when it never left the library (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -11.5pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
15%
T2
15%
T3
10%
T4
10%
T5
40%
T6-9
10%
T10+
Median
5.5
P25
3
· P75
8
· max
12
On curve
15%
(3 / 20 cast on T2)
Cast same turn as drawn
20%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.