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Part of Lorwyn Eclipsed
·
Instant
·
Lorwyn Eclipsed (ECL)
Live Play Data
Blight Rot
0%
Live Inclusion
Times Brought
139
Decks Running
49
Median Cast Turn
6
Drawn → Played
58%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
5%
T4
14%
T5
71%
T6-9
10%
T10+
Median
6
P25
6
· P75
9
· max
13
On curve
0%
(0 / 21 cast on T3)
Cast same turn as drawn
14%
The "good card" funnel
139 brought · 46 playersBrought to game
139
Ever drawn
36
Reached battlefield
21
Still on board at game end
0
≥ -17.3pp
Players who cast this card win 17% of the time (n=21) , vs 17% when it never left the library (n=88).
When players drew this card but left it in hand, they won 35% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.4pp; 95% confidence interval -17.3pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances64.4%
Graveyard
11.1%
Exile
24.4%
Hand
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
15 decks
-
2
High Perfect Morcant
7 decks
-
3
The Reaper, King No More
3 decks
-
4
Hapatra, Vizier of Poisons
2 decks
-
5
Maha, Its Feathers Night
2 decks
-
6
Maralen, Fae Ascendant
2 decks
-
7
Abigale, Poet Laureate // Heroic Stanza
1 decks
-
8
Doran, Besieged by Time
1 decks
-
9
Grub, Storied Matriarch // Grub, Notorious Auntie
1 decks
-
10
Juri, Master of the Revue
1 decks
Card text
Blight Rot
Instant
Put four -1/-1 counters on target creature.
Lorwyn Eclipsed (ECL)
·
Common
·
Illustrated by Forrest Schehl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.