Blind Obedience
73% of drawn Blind Obediences reach the battlefield, and the card sits in 384 of 8036 tracked Commander decks, with a median first-cast turn of 5.0.
Blind Obedience appears in 384 of the 8036 distinct Commander decks that have played a tracked game on Playgroup Live, an inclusion rate of 5%. When a copy enters a player's hand, 73% of those copies reach the battlefield before the game ends.
The card does two distinct jobs: its static ability forces all opposing artifacts and creatures to enter tapped, functioning as a persistent speed bump against aggressive and combo-oriented boards. Its extort trigger then converts every subsequent spell into incremental life-swing. That combination of passive disruption and ongoing drain makes it a natural fit across white-heavy control, life-gain, and tax strategies.
The top-commander list spans mono-white, Esper, Orzhov, and Azorius shells, confirming that white's color identity is the only real constraint. The commander distribution is well-spread across 327 unique players, which is a signal the card is not being carried by a single pilot's preference.
- 5% of tracked Commander decks include Blind Obedience
- 73% of drawn copies reach the battlefield before the game ends
- T5.0 median first-cast turn
- 72% battlefield stickiness once cast
- 327 unique players have brought this card to a tracked game
- 25% draw rate, consistent with a singleton in a 100-card deck
First-cast turn
n=122The "good card" funnel
674 brought · 327 playersOf 674 Blind Obediences brought to tracked games, 168 were drawn, 122 of those were cast, and 72% of cast copies remained on the battlefield through the end of the game they resolved in.
Players who cast this card win 25% of the time (n=116) , vs 22% when it never left the library (n=422).
When players drew this card but left it in hand, they won 29% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.1pp; 95% confidence interval -5.9pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
181 instancesThe vast majority of Blind Obedience copies never leave the library, the expected structural reality for a singleton in a 100-card deck. Of the copies that were observed in play, the battlefield is the most common final resting zone, with the graveyard accounting for removal and combat losses.
Commanders that played this card
in tracked games-
1
Oloro, Ageless Ascetic
21 decks
-
2
Y'shtola, Night's Blessed
19 decks
-
3
Edgar Markov
18 decks
-
4
Giada, Font of Hope
15 decks
-
5
Liesa, Shroud of Dusk
13 decks
-
6
Grand Arbiter Augustin IV
12 decks
-
7
Hope Estheim
10 decks
-
8
Queen Marchesa
9 decks
-
9
Sythis, Harvest's Hand
9 decks
-
10
Sorin of House Markov // Sorin, Ravenous Neonate
7 decks
The commander list is spread across four distinct color identities within white's slice of the pie, from mono-white to full Esper, confirming that Blind Obedience earns its slot on the strength of its effect rather than synergy with a single commander archetype.