Blind Obedience card art
Live Play Data

Blind Obedience

{1} {W} · Enchantment · Ravnica Remastered (RVR)
5%
Live Inclusion
Times Brought
1996
Decks Running
956
Median Cast Turn
5.0
Drawn → Played
75%
Format

First-cast turn

n=368
5%
T1
16%
T2
12%
T3
12%
T4
10%
T5
34%
T6-9
11%
T10+
Median 5.0 P25 3 · P75 7 · max 17
On curve 22% (60 / 368 cast on T2) Cast same turn as drawn 47%

The "good card" funnel

1996 brought · 749 players
Brought to game
1996
Ever drawn
488
Reached battlefield
368
Still on board at game end
269

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.8pp

Players who cast this card win 28% of the time (n=340) , vs 24% when it never left the library (n=1262).

When players drew this card but left it in hand, they won 24% (n=110).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.2pp; 95% confidence interval -0.8pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

536 instances
2.4%
Library
50.2%
Battlefield
20.1%
Graveyard
7.6%
Exile

Commanders that played this card

in tracked games
Card text
Blind Obedience card

Blind Obedience

{1} {W}
Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
Ravnica Remastered (RVR) · Rare · Illustrated by Seb McKinnon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.