Blind Obedience card art
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Blind Obedience

{1} {W} · Enchantment · Ravnica Remastered (RVR)
Times Brought
1034
Decks Running
543
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Blind Obedience card

Blind Obedience

{1} {W}
Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
Ravnica Remastered (RVR) · Rare · Illustrated by Seb McKinnon

Final zone distribution

225 instances
1.3%
Library
61.3%
Battlefield
14.2%
Graveyard
4.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1034 brought · 469 players
Brought to game
1034
Ever drawn
211
Reached battlefield
168
Still on board at game end
138

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.4pp

Players who cast this card win 25% of the time (n=126) , vs 25% when it never left the library (n=589).

When players drew this card but left it in hand, they won 20% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.4pp; 95% confidence interval -4.4pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=168
13%
T1
16%
T2
13%
T3
14%
T4
11%
T5
27%
T6-9
7%
T10+
Median 4.0 P25 2 · P75 7 · max 21
On curve 29% (27 / 168 cast on T2) Cast same turn as drawn 52%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.