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Part of Final Fantasy
·
Artifact
·
Final Fantasy Commander (FIC)
Live Play Data
Blitzball Stadium
1%
Live Inclusion
Times Brought
604
Decks Running
236
Median Cast Turn
7.0
Drawn → Played
64%
Format
First-cast turn
n=86
1%
T1
3%
T2
6%
T3
14%
T4
9%
T5
53%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
9
· max
14
Cast same turn as drawn
30%
The "good card" funnel
604 brought · 224 playersBrought to game
604
Ever drawn
134
Reached battlefield
86
Still on board at game end
66
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 33% of the time (n=74) , vs 22% when it never left the library (n=385).
When players drew this card but left it in hand, they won 15% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval -0.1pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
138 instances1.4%
Library
47.8%
Battlefield
15.2%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
163 decks
-
2
Yuna, Grand Summoner
20 decks
-
3
Indominus Rex, Alpha
13 decks
-
4
Pako, Arcane Retriever
13 decks
-
5
Zimone, Infinite Analyst
6 decks
-
6
Sonic the Hedgehog
5 decks
-
7
Me, the Immortal
4 decks
-
8
Aloy, Savior of Meridian
2 decks
-
9
Atraxa, Praetors' Voice
2 decks
-
10
Galadriel, Light of Valinor
2 decks
Card text
Blitzball Stadium
Artifact
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)
Go for the Goal! —
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.