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Part of Final Fantasy
·
Artifact
·
Final Fantasy Commander (FIC)
Live Play Data
Blitzball Stadium
1%
Live Inclusion
Times Brought
297
Decks Running
126
Median Cast Turn
7.0
Drawn → Played
66%
Format
First-cast turn
n=46
2%
T1
4%
T2
4%
T3
20%
T4
9%
T5
48%
T6-9
13%
T10+
Median
7.0
P25
4
· P75
9
· max
13
Cast same turn as drawn
38%
The "good card" funnel
297 brought · 121 playersBrought to game
297
Ever drawn
70
Reached battlefield
46
Still on board at game end
33
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 32% of the time (n=41) , vs 24% when it never left the library (n=189).
When players drew this card but left it in hand, they won 23% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -6.5pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances2.7%
Library
45.2%
Battlefield
13.7%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
90 decks
-
2
Yuna, Grand Summoner
15 decks
-
3
Pako, Arcane Retriever
9 decks
-
4
Indominus Rex, Alpha
3 decks
-
5
Zimone, Infinite Analyst
3 decks
-
6
Atraxa, Praetors' Voice
2 decks
-
7
Kros, Defense Contractor
2 decks
-
8
Me, the Immortal
2 decks
-
9
Sonic the Hedgehog
2 decks
-
10
Aloy, Savior of Meridian
1 decks
Card text
Blitzball Stadium
Artifact
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)
Go for the Goal! —
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.