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Part of Commander Legends: Battle for Baldur's Gate
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#21 black board wipe
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#21 black ramp card
·
Sorcery
·
The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Blood Money
2%
Live Inclusion
Times Brought
933
Decks Running
412
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=124
1%
T1
0%
T2
0%
T3
2%
T4
14%
T5
65%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
52%
(20 / 124 cast on T7)
Cast same turn as drawn
26%
The "good card" funnel
933 brought · 392 playersBrought to game
933
Ever drawn
220
Reached battlefield
124
Still on board at game end
16
≥ -3.2pp
Players who cast this card win 27% of the time (n=109) , vs 21% when it never left the library (n=589).
When players drew this card but left it in hand, they won 21% (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.3pp; 95% confidence interval -3.2pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
249 instances2.4%
Library
6.4%
Battlefield
53.4%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Vihaan, Goldwaker
35 decks
-
2
Admiral Brass, Unsinkable
31 decks
-
3
Edward Kenway
27 decks
-
4
Mr. House, President and CEO
17 decks
-
5
Smaug, Wicked Worm
17 decks
-
6
Shadow the Hedgehog
15 decks
-
7
Avacyn, Angel of Horror
13 decks
-
8
Evereth, Viceroy of Plunder
10 decks
-
9
Vazi, Keen Negotiator
9 decks
-
10
Korvold, Fae-Cursed King
8 decks
Card text
Blood Money
Sorcery
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
The Lost Caverns of Ixalan Commander (LCC)
·
Mythic
·
Illustrated by Inka Schulz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.