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Part of Commander Legends: Battle for Baldur's Gate
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#21 black board wipe
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#21 black ramp card
·
Sorcery
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Blood Money
Times Brought
435
Decks Running
226
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Blood Money
Sorcery
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
The Lost Caverns of Ixalan Commander (LCC)
·
Mythic
·
Illustrated by Inka Schulz
Final zone distribution
85 instances3.5%
Library
1.2%
Battlefield
48.2%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Admiral Brass, Unsinkable
25 decks
-
2
Edward Kenway
20 decks
-
3
Vihaan, Goldwaker
18 decks
-
4
Mr. House, President and CEO
9 decks
-
5
Shadow the Hedgehog
9 decks
-
6
Golbez, Crystal Collector
8 decks
-
7
Smaug, Wicked Worm
8 decks
-
8
Evereth, Viceroy of Plunder
7 decks
-
9
Smaug the Impenetrable
6 decks
-
10
Avacyn, Angel of Horror
5 decks
The "good card" funnel
435 brought · 216 playersBrought to game
435
Ever drawn
77
Reached battlefield
39
Still on board at game end
1
≥ -8.2pp
Players who cast this card win 26% of the time (n=32) , vs 25% when it never left the library (n=260).
When players drew this card but left it in hand, they won 29% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -8.2pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
3%
T1
0%
T2
0%
T3
3%
T4
10%
T5
69%
T6-9
15%
T10+
Median
7
P25
6
· P75
9
· max
12
On curve
59%
(6 / 39 cast on T7)
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.