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Part of Modern Horizons 3
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Creature — Elf Berserker
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Modern Horizons 3 Commander (M3C)
Live Play Data
Bloodbraid Challenger
1%
Live Inclusion
Times Brought
157
Decks Running
64
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=45
0%
T1
0%
T2
7%
T3
9%
T4
11%
T5
58%
T6-9
16%
T10+
Median
7
P25
5
· P75
9
· max
12
On curve
27%
(5 / 45 cast on T5)
Cast same turn as drawn
38%
The "good card" funnel
157 brought · 63 playersBrought to game
157
Ever drawn
64
Reached battlefield
45
Still on board at game end
25
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.4pp
Players who cast this card win 45% of the time (n=42) , vs 28% when it never left the library (n=77).
When players drew this card but left it in hand, they won 21% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.8pp; 95% confidence interval -0.4pp to +34.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances7.4%
Library
36.8%
Battlefield
23.5%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Averna, the Chaos Bloom
14 decks
-
2
Disa the Restless
14 decks
-
3
Ruby, Daring Tracker
8 decks
-
4
Yidris, Maelstrom Wielder
7 decks
-
5
Maelstrom Wanderer
5 decks
-
6
Faldorn, Dread Wolf Herald
2 decks
-
7
Radha, Heir to Keld
2 decks
-
8
Animar, Soul of Elements
1 decks
-
9
Ashaya's Enduring Bond
1 decks
-
10
Beluna Grandsquall // Seek Thrills
1 decks
Card text
Bloodbraid Challenger
Creature — Elf Berserker
Cascade
Haste
Escape—

, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
4 / 3
Modern Horizons 3 Commander (M3C)
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Rare
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Illustrated by Lie Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.