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Part of Modern Horizons 3
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Creature — Elf Berserker
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Modern Horizons 3 Commander (M3C)
Live Play Data
Bloodbraid Challenger
1%
Live Inclusion
Times Brought
227
Decks Running
87
Median Cast Turn
7.0
Drawn → Played
75%
Format
First-cast turn
n=70
0%
T1
0%
T2
6%
T3
11%
T4
17%
T5
51%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
9
· max
12
On curve
34%
(12 / 70 cast on T5)
Cast same turn as drawn
38%
The "good card" funnel
227 brought · 85 playersBrought to game
227
Ever drawn
93
Reached battlefield
70
Still on board at game end
37
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 38% of the time (n=63) , vs 25% when it never left the library (n=113).
When players drew this card but left it in hand, they won 18% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.8pp; 95% confidence interval -0.9pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
97 instances6.2%
Library
38.1%
Battlefield
25.8%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Disa the Restless
20 decks
-
2
Averna, the Chaos Bloom
15 decks
-
3
Ruby, Daring Tracker
10 decks
-
4
Yidris, Maelstrom Wielder
10 decks
-
5
Maelstrom Wanderer
5 decks
-
6
Radha, Heir to Keld
4 decks
-
7
Ashaya's Enduring Bond
3 decks
-
8
Animar, Soul of Elements
2 decks
-
9
Faldorn, Dread Wolf Herald
2 decks
-
10
Voja, Jaws of the Conclave
2 decks
Card text
Bloodbraid Challenger
Creature — Elf Berserker
Cascade
Haste
Escape—

, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
4 / 3
Modern Horizons 3 Commander (M3C)
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Rare
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Illustrated by Lie Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.