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Part of Modern Horizons 3
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Creature — Elf Berserker
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Modern Horizons 3 Commander (M3C)
Card Preview
Bloodbraid Challenger
Times Brought
106
Decks Running
58
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Bloodbraid Challenger
Creature — Elf Berserker
Cascade
Haste
Escape—

, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
4 / 3
Modern Horizons 3 Commander (M3C)
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Rare
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Illustrated by Lie Setiawan
Final zone distribution
33 instances6.1%
Library
30.3%
Battlefield
33.3%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Disa the Restless
14 decks
-
2
Averna, the Chaos Bloom
10 decks
-
3
Maelstrom Wanderer
5 decks
-
4
Ruby, Daring Tracker
5 decks
-
5
Voja, Jaws of the Conclave
4 decks
-
6
Yidris, Maelstrom Wielder
3 decks
-
7
Faldorn, Dread Wolf Herald
2 decks
-
8
Radha, Heir to Keld
2 decks
-
9
Rocco, Street Chef
2 decks
-
10
Absorbing Man and Titania
1 decks
The "good card" funnel
106 brought · 57 playersBrought to game
106
Ever drawn
31
Reached battlefield
21
Still on board at game end
10
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.4pp
Players who cast this card win 39% of the time (n=18) , vs 25% when it never left the library (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.3pp; 95% confidence interval +2.4pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
5%
T2
0%
T3
33%
T4
10%
T5
52%
T6-9
0%
T10+
Median
6
P25
4
· P75
8
· max
9
On curve
48%
(2 / 21 cast on T5)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.