collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Bloodbraid Elf card art
Live Play Data

Bloodbraid Elf

{2} {R} {G} · Creature — Elf Berserker · Double Masters 2022 (2X2)
1%
Live Inclusion
Times Brought
128
Decks Running
84
Median Cast Turn
6.0
Drawn → Played
72%
Format

First-cast turn

n=36
6%
T1
0%
T2
3%
T3
6%
T4
17%
T5
53%
T6-9
17%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 14% (2 / 36 cast on T4)

The "good card" funnel

128 brought · 83 players
Brought to game
128
Ever drawn
50
Reached battlefield
36
Still on board at game end
22

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.1pp

Players who cast this card win 39% of the time (n=33) , vs 19% when it never left the library (n=64).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +19.7pp; 95% confidence interval +1.1pp to +38.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

54 instances
5.6%
Library
40.7%
Battlefield
24.1%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games
Card text
Bloodbraid Elf card

Bloodbraid Elf

{2} {R} {G}
Creature — Elf Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
3 / 2
Double Masters 2022 (2X2) · Uncommon · Illustrated by Raymond Swanland

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.