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Part of Commander Masters
·
Enchantment
·
Commander Masters (CMM)
Live Play Data
Bloodchief Ascension
4%
Live Inclusion
Times Brought
2069
Decks Running
890
Median Cast Turn
4
Drawn → Played
78%
Format
First-cast turn
n=381
28%
T1
9%
T2
8%
T3
10%
T4
12%
T5
29%
T6-9
5%
T10+
Median
4
P25
1
· P75
7
· max
16
On curve
28%
(106 / 381 cast on T1)
Cast same turn as drawn
68%
The "good card" funnel
2072 brought · 715 playersBrought to game
2072
Ever drawn
491
Reached battlefield
381
Still on board at game end
272
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.2pp
Players who cast this card win 35% of the time (n=345) , vs 23% when it never left the library (n=1307).
When players drew this card but left it in hand, they won 29% (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.5pp; 95% confidence interval +7.2pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
576 instances3.6%
Library
47.2%
Battlefield
26.6%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
147 decks
-
2
The Wise Mothman
91 decks
-
3
Valgavoth, Harrower of Souls
73 decks
-
4
Nekusar, the Mindrazer
46 decks
-
5
Captain N'ghathrod
29 decks
-
6
Sheoldred, the Apocalypse
27 decks
-
7
Oloro, Ageless Ascetic
20 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
17 decks
-
9
Tergrid, God of Fright // Tergrid's Lantern
13 decks
-
10
Edgar Markov
12 decks
Card text
Bloodchief Ascension
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Commander Masters (CMM)
·
Rare
·
Illustrated by Adi Granov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.