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Bloodchief Ascension card art
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Bloodchief Ascension

{B} · Enchantment · Commander Masters (CMM)
Times Brought
959
Decks Running
507
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Bloodchief Ascension card

Bloodchief Ascension

{B}
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Commander Masters (CMM) · Rare · Illustrated by Adi Granov

Final zone distribution

222 instances
1.8%
Library
51.4%
Battlefield
16.7%
Graveyard
5.0%
Exile

The "good card" funnel

959 brought · 435 players
Brought to game
959
Ever drawn
202
Reached battlefield
140
Still on board at game end
114

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.6pp

Players who cast this card win 22% of the time (n=95) , vs 23% when it never left the library (n=525).

When players drew this card but left it in hand, they won 10% (n=40).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.2pp; 95% confidence interval -6.6pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=140
23%
T1
11%
T2
10%
T3
8%
T4
16%
T5
28%
T6-9
5%
T10+
Median 4.0 P25 2 · P75 6 · max 13
On curve 23% (32 / 140 cast on T1) Cast same turn as drawn 64%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.