Bloodchief Ascension
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Bloodchief Ascension
Final zone distribution
222 instancesCommanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
87 decks
-
2
The Wise Mothman
44 decks
-
3
Nekusar, the Mindrazer
41 decks
-
4
Valgavoth, Harrower of Souls
36 decks
-
5
Sheoldred, the Apocalypse
20 decks
-
6
Captain N'ghathrod
16 decks
-
7
Yuriko, the Tiger's Shadow
11 decks
-
8
Oloro, Ageless Ascetic
10 decks
-
9
Karlov of the Ghost Council
9 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
8 decks
The "good card" funnel
959 brought · 435 playersOnce cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=95) , vs 23% when it never left the library (n=525).
When players drew this card but left it in hand, they won 10% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.2pp; 95% confidence interval -6.6pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.