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Part of Fallout
·
Artifact — Equipment
·
March of the Machine Commander (MOC)
Card Preview
Bloodforged Battle-Axe
1%
Decklist Inclusion
Times Brought
374
Decks Running
218
In Decks
1322
Decklist Inclusion
1%
Format
Card text
Bloodforged Battle-Axe
Artifact — Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip 
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Alayna Danner
Final zone distribution
98 instances1.0%
Library
68.4%
Battlefield
14.3%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
24 decks
-
2
Cloud, Ex-SOLDIER
21 decks
-
3
Ekthi, Contaminator Priest
14 decks
-
4
Thorin, King of Durin's Folk
13 decks
-
5
Dáin of the Ancient Halls
11 decks
-
6
Chishiro, the Shattered Blade
8 decks
-
7
Arahbo, Roar of the World
5 decks
-
8
Gimbal, Gremlin Prodigy
5 decks
-
9
Rograkh, Son of Rohgahh
5 decks
-
10
Balan, Wandering Knight
3 decks
The "good card" funnel
374 brought · 190 playersBrought to game
374
Ever drawn
89
Reached battlefield
74
Still on board at game end
67
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.0pp
Players who cast this card win 22% of the time (n=67) , vs 23% when it never left the library (n=230).
When players drew this card but left it in hand, they won 16% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.2pp; 95% confidence interval -12.0pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=74
19%
T1
8%
T2
9%
T3
8%
T4
12%
T5
35%
T6-9
8%
T10+
Median
5.0
P25
2
· P75
7
· max
13
On curve
19%
(14 / 74 cast on T1)
Cast same turn as drawn
65%
74 of 100 times cast
74%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.