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Part of Fallout
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Artifact — Equipment
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March of the Machine Commander (MOC)
Live Play Data
Bloodforged Battle-Axe
1%
Live Inclusion
Times Brought
927
Decks Running
496
Median Cast Turn
5
Drawn → Played
86%
Format
First-cast turn
n=191
18%
T1
10%
T2
11%
T3
10%
T4
15%
T5
31%
T6-9
4%
T10+
Median
5
P25
2
· P75
6
· max
13
On curve
18%
(35 / 191 cast on T1)
Cast same turn as drawn
63%
The "good card" funnel
927 brought · 447 playersBrought to game
927
Ever drawn
223
Reached battlefield
191
Still on board at game end
166
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 25% of the time (n=174) , vs 22% when it never left the library (n=578).
When players drew this card but left it in hand, they won 18% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -4.1pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
247 instances1.2%
Library
67.2%
Battlefield
16.6%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Ekthi, Contaminator Priest
57 decks
-
2
Dogmeat, Ever Loyal
52 decks
-
3
Cloud, Ex-SOLDIER
44 decks
-
4
Thorin, King of Durin's Folk
38 decks
-
5
Dáin of the Ancient Halls
19 decks
-
6
Rograkh, Son of Rohgahh
17 decks
-
7
Arahbo, Roar of the World
15 decks
-
8
Chishiro, the Shattered Blade
12 decks
-
9
Cloud, Midgar Mercenary
8 decks
-
10
Dwalin, Weaponmaster
8 decks
Card text
Bloodforged Battle-Axe
Artifact — Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip 
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Alayna Danner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.