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Part of Fallout
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Artifact — Equipment
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March of the Machine Commander (MOC)
Live Play Data
Bloodforged Battle-Axe
1%
Live Inclusion
Times Brought
1272
Decks Running
635
Median Cast Turn
4
Drawn → Played
84%
Format
First-cast turn
n=263
18%
T1
9%
T2
11%
T3
12%
T4
14%
T5
31%
T6-9
5%
T10+
Median
4
P25
2
· P75
6
· max
13
On curve
18%
(48 / 263 cast on T1)
Cast same turn as drawn
61%
The "good card" funnel
1272 brought · 562 playersBrought to game
1272
Ever drawn
313
Reached battlefield
263
Still on board at game end
223
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 24% of the time (n=242) , vs 22% when it never left the library (n=789).
When players drew this card but left it in hand, they won 14% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -3.8pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
349 instances2.6%
Library
63.9%
Battlefield
18.9%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
76 decks
-
2
Ekthi, Contaminator Priest
71 decks
-
3
Cloud, Ex-SOLDIER
59 decks
-
4
Thorin, King of Durin's Folk
48 decks
-
5
Rograkh, Son of Rohgahh
23 decks
-
6
Dáin of the Ancient Halls
22 decks
-
7
Arahbo, Roar of the World
21 decks
-
8
Chishiro, the Shattered Blade
13 decks
-
9
Dwalin, Weaponmaster
10 decks
-
10
Whiplash, Vengeful Engineer
10 decks
Card text
Bloodforged Battle-Axe
Artifact — Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip 
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Alayna Danner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.