collections_bookmark Part of Fallout
Bloodforged Battle-Axe card art
Card Preview

Bloodforged Battle-Axe

{1} · Artifact — Equipment · March of the Machine Commander (MOC)
Times Brought
672
Decks Running
345
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Bloodforged Battle-Axe card

Bloodforged Battle-Axe

{1}
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}
March of the Machine Commander (MOC) · Rare · Illustrated by Alayna Danner

Final zone distribution

139 instances
2.9%
Library
83.5%
Battlefield
6.5%
Graveyard
2.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

672 brought · 304 players
Brought to game
672
Ever drawn
134
Reached battlefield
127
Still on board at game end
116

Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.1pp

Players who cast this card win 27% of the time (n=101) , vs 24% when it never left the library (n=388).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.3pp; 95% confidence interval -2.1pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=127
24%
T1
13%
T2
10%
T3
9%
T4
15%
T5
24%
T6-9
5%
T10+
Median 4 P25 2 · P75 6 · max 17
On curve 24% (30 / 127 cast on T1) Cast same turn as drawn 70%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.