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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Human Warrior
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Bloodsoaked Champion
0%
Live Inclusion
Times Brought
112
Decks Running
72
Median Cast Turn
6.0
Drawn → Played
79%
Format
First-cast turn
n=22
18%
T1
5%
T2
9%
T3
0%
T4
14%
T5
41%
T6-9
14%
T10+
Median
6.0
P25
3
· P75
8
· max
15
On curve
18%
(4 / 22 cast on T1)
Cast same turn as drawn
80%
The "good card" funnel
112 brought · 73 playersBrought to game
112
Ever drawn
28
Reached battlefield
22
Still on board at game end
5
Once cast, 23% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.6pp
Players who cast this card win 21% of the time (n=20) , vs 23% when it never left the library (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.1pp; 95% confidence interval -21.6pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances9.4%
Library
15.6%
Battlefield
56.3%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
11 decks
-
2
Nalia de'Arnise
10 decks
-
3
Anhelo, the Painter
8 decks
-
4
Teysa Karlov
4 decks
-
5
Yawgmoth, Thran Physician
3 decks
-
6
Ayara, First of Locthwain
2 decks
-
7
Burakos, Party Leader
2 decks
-
8
Fumulus, the Infestation
2 decks
-
9
The Destined Warrior
2 decks
-
10
Trynn, Champion of Freedom
2 decks
Card text
Bloodsoaked Champion
Creature — Human Warrior
This creature can't block.
Raid — 
: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
2 / 1
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Aaron Miller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.