Live Play Data
Bloodthirsty Conqueror
4%
Live Inclusion
Times Brought
1624
Decks Running
701
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=260
0%
T1
0%
T2
5%
T3
12%
T4
15%
T5
55%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
33%
(39 / 260 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
1626 brought · 603 playersBrought to game
1626
Ever drawn
386
Reached battlefield
260
Still on board at game end
168
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.2pp
Players who cast this card win 39% of the time (n=233) , vs 26% when it never left the library (n=1059).
When players drew this card but left it in hand, they won 29% (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.5pp; 95% confidence interval +7.2pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
427 instances2.6%
Library
39.3%
Battlefield
25.1%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
126 decks
-
2
Valgavoth, Harrower of Souls
46 decks
-
3
Oloro, Ageless Ascetic
41 decks
-
4
Sidar Jabari of Zhalfir
26 decks
-
5
Y'shtola, Night's Blessed
23 decks
-
6
Niv-Mizzet, Ghost Counsel
20 decks
-
7
Sheoldred, the Apocalypse
19 decks
-
8
K'rrik, Son of Yawgmoth
14 decks
-
9
Betor, Ancestor's Voice
13 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
13 decks
Card text
Bloodthirsty Conqueror
Creature — Vampire Knight
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
5 / 5
Foundations (FDN)
·
Mythic
·
Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.