Bloodthirsty Conqueror card art
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Bloodthirsty Conqueror

{3} {B} {B} · Creature — Vampire Knight · Foundations (FDN)
Times Brought
1028
Decks Running
464
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Bloodthirsty Conqueror card

Bloodthirsty Conqueror

{3} {B} {B}
Creature — Vampire Knight
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
5 / 5
Foundations (FDN) · Mythic · Illustrated by Dmitry Burmak

Final zone distribution

254 instances
2.0%
Library
42.1%
Battlefield
23.2%
Graveyard
6.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1029 brought · 414 players
Brought to game
1029
Ever drawn
237
Reached battlefield
167
Still on board at game end
107

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.2pp

Players who cast this card win 31% of the time (n=129) , vs 25% when it never left the library (n=563).

When players drew this card but left it in hand, they won 24% (n=56).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.8pp; 95% confidence interval +1.2pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=167
1%
T1
3%
T2
7%
T3
13%
T4
20%
T5
44%
T6-9
12%
T10+
Median 6 P25 5 · P75 8 · max 16
On curve 44% (34 / 167 cast on T5) Cast same turn as drawn 31%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.