Boseiju, Who Endures
17% of tracked Commander decks run Boseiju, Who Endures. When drawn, 74% of copies are channeled or played before the game ends, with a median first activation landing on turn 5.
Boseiju, Who Endures appears in 17% of the 5105 Commander decks that have logged a tracked game on Playgroup Live. That figure reflects live play data, not decklist scrapes, and it spans 860 distinct decks across 1380 tracked multiplayer games.
The card's dual identity as a land and a Channel spell makes it uniquely hard to strand. 74% of drawn copies reach activation before the game concludes. Players hold it an average of 1.36 turns before channeling, with a median of 1 turn, suggesting it lands in hand mid-game rather than as an opening-hand slam. Win rate when cast sits at 33% against a normalized 25% baseline, a +5.8 percentage-point lift over participations where it stayed in the library. That delta is directional given sample sizes, but the lower bound of the confidence interval is positive, an early signal that activating it matters.
The commander spread is broad. 569 distinct players have brought Boseiju to a tracked game, and the single heaviest contributor accounts for just 3% of all instances, a well-distributed dataset. Green-inclusive commanders dominate the top slots, led by five-color shells that can run Boseiju alongside heavy legendary creature counts to reduce the Channel cost.
- 17% of tracked Commander decks include Boseiju, Who Endures
- 74% of drawn copies are cast or channeled before the game ends
- T5 median first activation turn across observed games
- 33% win rate in participations where Boseiju was activated
- 569 distinct players have brought it to a tracked game, a healthy spread
- 65% battlefield stickiness when it resolves as a land or channel effect
First-cast turn
n=329The "good card" funnel
1688 brought · 569 playersOf 1688 copies brought to tracked games, 445 were drawn, 329 of those were activated, making the draw-to-activation conversion one of the higher rates among green utility lands in the dataset.
Players who cast this card win 33% of the time (n=317) , vs 27% when it never left the library (n=1097).
When players drew this card but left it in hand, they won 39% (n=109) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.8pp; 95% confidence interval +0.5pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
490 instancesMost Boseiju copies finish on the battlefield as a Forest or in the graveyard after channeling. The library bucket is unusually small compared to typical singletons, reflecting how rarely the card stays fully dormant in a 100-card deck.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
18 decks
-
2
The Ur-Dragon
18 decks
-
3
Baylen, the Haymaker
14 decks
-
4
Gishath, Sun's Avatar
13 decks
-
5
Pantlaza, Sun-Favored
13 decks
-
6
Cloud, Ex-SOLDIER
12 decks
-
7
Teval, the Balanced Scale
12 decks
-
8
The Unbeatable Squirrel Girl
12 decks
-
9
Hearthhull, the Worldseed
10 decks
-
10
Kenrith, the Returned King
10 decks
The top commander list spans five-color shells, mono-green builds, and Naya strategies, confirming that Boseiju is not a tribal or archetype-specific inclusion but a broadly adopted utility land across green-inclusive pods.