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Part of The Hobbit
·
Creature — Goblin Bard
·
The Hobbit (HOB)
Live Play Data
Bothersome Noisemaker
1%
Live Inclusion
Times Brought
424
Decks Running
185
Median Cast Turn
5
Drawn → Played
80%
Format
First-cast turn
n=73
0%
T1
27%
T2
10%
T3
10%
T4
5%
T5
42%
T6-9
5%
T10+
Median
5
P25
2
· P75
7
· max
12
On curve
27%
(20 / 73 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
424 brought · 171 playersBrought to game
424
Ever drawn
91
Reached battlefield
73
Still on board at game end
33
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 20% of the time (n=64) , vs 14% when it never left the library (n=272).
When players drew this card but left it in hand, they won 30% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -3.8pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
102 instances4.9%
Library
32.4%
Battlefield
42.2%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
67 decks
-
2
The Great Goblin
46 decks
-
3
Saruman, the White Hand
18 decks
-
4
Krenko, Mob Boss
10 decks
-
5
Sauron, Lord of the Rings
6 decks
-
6
Great Goblin, Foul-Hearted
4 decks
-
7
Bolg of the North
2 decks
-
8
Gut, True Soul Zealot
2 decks
-
9
Korvold, Fae-Cursed King
2 decks
-
10
Prismari, the Inspiration
2 decks
Card text
Bothersome Noisemaker
Creature — Goblin Bard
Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
2 / 2
The Hobbit (HOB)
·
Uncommon
·
Illustrated by Andreia Ugrai
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.