collections_bookmark Part of Fallout
Bottle-Cap Blast card art
Live Play Data

Bottle-Cap Blast

{4} {R} · Instant · Fallout (PIP)
1%
Live Inclusion
Times Brought
631
Decks Running
285
Median Cast Turn
7.0
Drawn → Played
67%
Format

First-cast turn

n=86
0%
T1
0%
T2
2%
T3
13%
T4
21%
T5
47%
T6-9
17%
T10+
Median 7.0 P25 5 · P75 8 · max 15
On curve 36% (18 / 86 cast on T5) Cast same turn as drawn 23%

The "good card" funnel

631 brought · 264 players
Brought to game
631
Ever drawn
128
Reached battlefield
86
Still on board at game end
5
≥ -8.5pp

Players who cast this card win 25% of the time (n=77) , vs 24% when it never left the library (n=410).

When players drew this card but left it in hand, they won 13% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.0pp; 95% confidence interval -8.5pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

149 instances
3.4%
Library
3.4%
Battlefield
63.8%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games
Card text
Bottle-Cap Blast card

Bottle-Cap Blast

{4} {R}
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Fallout (PIP) · Uncommon · Illustrated by Liiga Smilshkalne

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.