collections_bookmark Part of Fallout
Bottle-Cap Blast card art
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Bottle-Cap Blast

{4} {R} · Instant · Fallout (PIP)
Times Brought
367
Decks Running
196
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Bottle-Cap Blast card

Bottle-Cap Blast

{4} {R}
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Fallout (PIP) · Uncommon · Illustrated by Liiga Smilshkalne

Final zone distribution

58 instances
3.4%
Library
8.6%
Battlefield
50.0%
Graveyard
6.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

367 brought · 188 players
Brought to game
367
Ever drawn
55
Reached battlefield
29
Still on board at game end
5
≥ -10.0pp

Players who cast this card win 24% of the time (n=23) , vs 23% when it never left the library (n=205).

When players drew this card but left it in hand, they won 22% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.0pp; 95% confidence interval -10.0pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
0%
T1
0%
T2
3%
T3
3%
T4
17%
T5
59%
T6-9
17%
T10+
Median 7 P25 6 · P75 9 · max 14
On curve 24% (5 / 29 cast on T5) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.