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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Bovine Intervention
1%
Live Inclusion
Times Brought
371
Decks Running
192
Median Cast Turn
7
Drawn → Played
77%
Format
First-cast turn
n=69
1%
T1
3%
T2
6%
T3
10%
T4
12%
T5
36%
T6-9
32%
T10+
Median
7
P25
5
· P75
10
· max
14
On curve
4%
(2 / 69 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
371 brought · 182 playersBrought to game
371
Ever drawn
90
Reached battlefield
69
Still on board at game end
1
≥ -5.3pp
Players who cast this card win 30% of the time (n=66) , vs 24% when it never left the library (n=230).
When players drew this card but left it in hand, they won 25% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -5.3pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
96 instances3.1%
Library
1.0%
Battlefield
70.8%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
45 decks
-
2
Invisible Woman
19 decks
-
3
Kambal, Profiteering Mayor
17 decks
-
4
Yuma, Proud Protector
11 decks
-
5
Lucy MacLean, Positively Armed
10 decks
-
6
Human Torch
7 decks
-
7
Winota, Joiner of Forces
5 decks
-
8
Bruse Tarl, Roving Rancher
3 decks
-
9
Ms. Bumbleflower
3 decks
-
10
Anti-Venom, Horrifying Healer
2 decks
Card text
Bovine Intervention
Instant
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Nanna Marie Steffensen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.