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Braids, Arisen Nightmare card art
Live Play Data

Braids, Arisen Nightmare

{1} {B} {B} · Legendary Creature — Nightmare · Edge of Eternities Commander (EOC)
7%
Live Inclusion
Times Brought
2430
Decks Running
1166
Median Cast Turn
6.0
Drawn → Played
65%
Format

First-cast turn

n=410
0%
T1
4%
T2
12%
T3
14%
T4
14%
T5
46%
T6-9
10%
T10+
Median 6.0 P25 4 · P75 8 · max 14
On curve 17% (51 / 410 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

2432 brought · 972 players
Brought to game
2432
Ever drawn
592
Reached battlefield
384
Still on board at game end
163

Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.3pp

Players who cast this card win 31% of the time (n=348) , vs 27% when it never left the library (n=1513).

When players drew this card but left it in hand, they won 21% (n=190).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.6pp; 95% confidence interval -0.3pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

664 instances
3.2%
Library
24.5%
Battlefield
39.0%
Graveyard
8.7%
Exile
Card text
Braids, Arisen Nightmare card

Braids, Arisen Nightmare

{1} {B} {B}
Legendary Creature — Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
3 / 3
Edge of Eternities Commander (EOC) · Rare · Illustrated by Heonhwa

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.