Braids, Arisen Nightmare
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Braids, Arisen Nightmare
Final zone distribution
390 instancesCommanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
121 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
91 decks
-
3
Valgavoth, Harrower of Souls
74 decks
-
4
Szarel, Genesis Shepherd
42 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
29 decks
-
6
Terra, Herald of Hope
24 decks
-
7
Meren of Clan Nel Toth
23 decks
-
8
Vren, the Relentless
23 decks
-
9
The Necrobloom
17 decks
-
10
Ygra, Eater of All
16 decks
The "good card" funnel
1868 brought · 834 playersOnce cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=192) , vs 23% when it never left the library (n=1030).
When players drew this card but left it in hand, they won 23% (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.8pp; 95% confidence interval -3.0pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.