Braids, Arisen Nightmare
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
141 instancesCommanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
45 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
33 decks
-
3
Valgavoth, Harrower of Souls
24 decks
-
4
Szarel, Genesis Shepherd
13 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
10 decks
-
6
The Necrobloom
9 decks
-
7
Vren, the Relentless
8 decks
-
8
Korvold, Fae-Cursed King
7 decks
-
9
Terra, Herald of Hope
7 decks
-
10
Chatterfang, Squirrel General
6 decks
The "good card" funnel
663 brought · 317 playersOnce cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=73) , vs 24% when it never left the library (n=401).
When players drew this card but left it in hand, they won 23% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.2pp; 95% confidence interval -8.4pp to +4.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=89Full analysis unlocks as more games are tracked. Stats refresh nightly.