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Braids, Arisen Nightmare card art
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Braids, Arisen Nightmare

{1} {B} {B} · Legendary Creature — Nightmare · Edge of Eternities Commander (EOC)
Times Brought
1867
Decks Running
974
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Braids, Arisen Nightmare card

Braids, Arisen Nightmare

{1} {B} {B}
Legendary Creature — Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
3 / 3
Edge of Eternities Commander (EOC) · Rare · Illustrated by Heonhwa

Final zone distribution

390 instances
0.5%
Library
35.9%
Battlefield
33.1%
Graveyard
5.6%
Exile

The "good card" funnel

1868 brought · 834 players
Brought to game
1868
Ever drawn
362
Reached battlefield
259
Still on board at game end
140

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.0pp

Players who cast this card win 24% of the time (n=192) , vs 23% when it never left the library (n=1030).

When players drew this card but left it in hand, they won 23% (n=76).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.8pp; 95% confidence interval -3.0pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=275
2%
T1
8%
T2
13%
T3
15%
T4
15%
T5
37%
T6-9
10%
T10+
Median 5 P25 4 · P75 8 · max 20
On curve 23% (37 / 275 cast on T3) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.