bolt
Game Changer
on the MTG Commander Game Changers list
·
Legendary Creature — Human Minion
·
Modern Horizons 2 (MH2)
Live Play Data
Braids, Cabal Minion
1%
Live Inclusion
Times Brought
326
Decks Running
140
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=54
2%
T1
4%
T2
6%
T3
20%
T4
15%
T5
50%
T6-9
4%
T10+
Median
6.0
P25
4
· P75
7
· max
15
On curve
31%
(11 / 54 cast on T4)
Cast same turn as drawn
18%
The "good card" funnel
326 brought · 132 playersBrought to game
326
Ever drawn
73
Reached battlefield
48
Still on board at game end
13
Once cast, 27% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.5pp
Players who cast this card win 23% of the time (n=47) , vs 20% when it never left the library (n=201).
When players drew this card but left it in hand, they won 21% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -9.5pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
88 instances5.7%
Library
14.8%
Battlefield
46.6%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
24 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
18 decks
-
3
Avacyn, Angel of Horror
5 decks
-
4
Super Shredder
5 decks
-
5
Hearthhull, the Worldseed
4 decks
-
6
Vincent Valentine // Galian Beast
4 decks
-
7
Sheoldred, the Apocalypse
3 decks
-
8
Zodiark, Umbral God
3 decks
-
9
Braids, Arisen Nightmare
2 decks
-
10
Dina, Essence Brewer
2 decks
Card text
Braids, Cabal Minion
Legendary Creature — Human Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
2 / 2
Modern Horizons 2 (MH2)
·
Rare
·
Illustrated by Eric Peterson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.