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Braids, Cabal Minion card art
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Braids, Cabal Minion

{2} {B} {B} · Legendary Creature — Human Minion · Modern Horizons 2 (MH2)
Times Brought
247
Decks Running
116
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Braids, Cabal Minion card

Braids, Cabal Minion

{2} {B} {B}
Legendary Creature — Human Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
2 / 2
Modern Horizons 2 (MH2) · Rare · Illustrated by Eric Peterson

Final zone distribution

59 instances
35.6%
Battlefield
30.5%
Graveyard
16.9%
Exile
16.9%
Hand

The "good card" funnel

247 brought · 112 players
Brought to game
247
Ever drawn
48
Reached battlefield
36
Still on board at game end
21

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 32% of the time (n=28) , vs 23% when it never left the library (n=135).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.4pp; 95% confidence interval -0.6pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=37
8%
T1
3%
T2
14%
T3
8%
T4
19%
T5
30%
T6-9
19%
T10+
Median 5 P25 4 · P75 9 · max 15
On curve 32% (3 / 37 cast on T4) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.