Brainstorm
72% of drawn Brainstorms are cast before the game ends, and decks that resolve it win at a 34% rate versus 22% when it stays buried, a +12.5 percentage-point lift across 573 observations.
Brainstorm sits in 15% of the tracked Commander decks on Playgroup Live. That figure reflects its restriction to blue color identities, not a lack of enthusiasm: 1619 of 10680 distinct tracked decks run it, and every drawn copy lands in a hand that already wants to cast it.
The cast-vs-library win-rate gap is the most striking signal in the data. Decks that resolve Brainstorm win at 34%, a +12.5 percentage-point premium over the 22% baseline for participations where it never left the library. Both sample sizes are large enough to treat this as more than noise, though the dataset is still growing and the result should be read as a strong directional signal. Median first cast lands on turn 5.0, later than Legacy or Vintage would suggest, because Commander's 100-card singleton means fewer opening-hand hits.
The commander spread is notably wide. 1146 distinct players have brought Brainstorm to a tracked game, and no single player accounts for more than a small sliver of total instances, which means the data reflects genuine cross-meta usage rather than one prolific pilot. Blue-inclusive commanders across tempo, control, and spellslinger archetypes all appear in the top slots.
- 15% of tracked Commander decks include Brainstorm
- 72% of drawn copies are cast before the game ends
- T5.0 median first-cast turn
- +12.5pp win-rate lift when Brainstorm is cast vs. never leaving the library
- 1146 distinct players have brought it to a tracked game, a well-spread dataset
- 49% of drawn-and-cast copies are cast the same turn they are drawn
First-cast turn
n=624The "good card" funnel
3143 brought · 1146 playersOf 3143 Brainstorms brought to multiplayer games, 866 were drawn, 624 of those were cast, and nearly all resolved copies ended the game in the graveyard as expected for a one-shot instant.
Players who cast this card win 34% of the time (n=573) , vs 22% when it never left the library (n=1864).
When players drew this card but left it in hand, they won 34% (n=228) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.5pp; 95% confidence interval +8.5pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
958 instancesThe overwhelming majority of Brainstorm copies end the game in the graveyard, exactly where an instant resolving to the yard should land. The handful remaining in hand or exile reflect games that ended before they could be cast.
Commanders that played this card
in tracked games-
1
Vivi Ornitier
59 decks
-
2
Yuriko, the Tiger's Shadow
45 decks
-
3
Aminatou, Veil Piercer
42 decks
-
4
Fire Lord Azula
34 decks
-
5
Abaddon the Despoiler
32 decks
-
6
The Astonishing Ant-Man
30 decks
-
7
Ms. Bumbleflower
28 decks
-
8
Ghyrson Starn, Kelermorph
25 decks
-
9
Lord of the Nazgûl
25 decks
-
10
Vnwxt, Verbose Host
24 decks
The commander list spans Dimir, Izzet, Simic, Esper, Jeskai, and mono-blue, confirming Brainstorm is spread across the blue Commander meta rather than concentrated in a single archetype.