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Brass's Tunnel-Grinder // Tecutlan, the Searing Rift card art
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Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Legendary Artifact // Legendary Land — Cave · The Lost Caverns of Ixalan (LCI)
Times Brought
246
Decks Running
128
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift card Brass's Tunnel-Grinder // Tecutlan, the Searing Rift back face

Brass's Tunnel-Grinder

{2} {R}
Legendary Artifact
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)

Tecutlan, the Searing Rift

Legendary Land — Cave
(Transforms from Brass's Tunnel-Grinder.) {T}: Add {R}. Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.
The Lost Caverns of Ixalan (LCI) · Rare · Illustrated by Cristi Balanescu

Final zone distribution

56 instances
57.1%
Battlefield
17.9%
Graveyard
5.4%
Exile
19.6%
Hand

The "good card" funnel

246 brought · 112 players
Brought to game
246
Ever drawn
51
Reached battlefield
35
Still on board at game end
32

Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.9pp

Players who cast this card win 23% of the time (n=25) , vs 20% when it never left the library (n=139).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.7pp; 95% confidence interval -7.9pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
6%
T1
11%
T2
20%
T3
17%
T4
9%
T5
31%
T6-9
6%
T10+
Median 4 P25 3 · P75 6 · max 17
On curve 37% (7 / 35 cast on T3) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.