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Breach the Multiverse card art
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Breach the Multiverse

{5} {B} {B} · Sorcery · March of the Machine (MOM)
1%
Decklist Inclusion
Times Brought
427
Decks Running
236
In Decks
1736
Decklist Inclusion
1%
Format
Card text
Breach the Multiverse card

Breach the Multiverse

{5} {B} {B}
Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
March of the Machine (MOM) · Rare · Illustrated by Liiga Smilshkalne

Final zone distribution

139 instances
3.6%
Library
3.6%
Battlefield
62.6%
Graveyard
11.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

428 brought · 214 players
Brought to game
428
Ever drawn
106
Reached battlefield
79
Still on board at game end
5
≥ +5.1pp

Players who cast this card win 43% of the time (n=77) , vs 27% when it never left the library (n=245).

When players drew this card but left it in hand, they won 25% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +16.1pp; 95% confidence interval +5.1pp to +27.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=79
0%
T1
0%
T2
1%
T3
3%
T4
11%
T5
72%
T6-9
13%
T10+
Median 7 P25 6 · P75 8 · max 19
On curve 59% (18 / 79 cast on T7) Cast same turn as drawn 25%
79 of 100 times cast 79%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.