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Part of March of the Machine
·
Sorcery
·
March of the Machine (MOM)
Card Preview
Breach the Multiverse
Times Brought
890
Decks Running
435
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Breach the Multiverse
Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
March of the Machine (MOM)
·
Rare
·
Illustrated by Liiga Smilshkalne
Final zone distribution
223 instances4.0%
Library
5.8%
Battlefield
52.9%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Yennett, Cryptic Sovereign
33 decks
-
2
Captain N'ghathrod
25 decks
-
3
Magar of the Magic Strings
15 decks
-
4
The Wise Mothman
13 decks
-
5
Valgavoth, Terror Eater
13 decks
-
6
The Infamous Cruelclaw
12 decks
-
7
Baron Helmut Zemo
10 decks
-
8
Silverquill, the Disputant
9 decks
-
9
Coram, the Undertaker
8 decks
-
10
Jace, Multiverse Architect
8 decks
The "good card" funnel
890 brought · 388 playersBrought to game
890
Ever drawn
189
Reached battlefield
99
Still on board at game end
13
≥ +0.4pp
Players who cast this card win 31% of the time (n=77) , vs 24% when it never left the library (n=496).
When players drew this card but left it in hand, they won 24% (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval +0.4pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=99
0%
T1
0%
T2
2%
T3
11%
T4
15%
T5
57%
T6-9
15%
T10+
Median
7
P25
5
· P75
9
· max
18
On curve
59%
(13 / 99 cast on T7)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.