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Part of March of the Machine
·
Sorcery
·
March of the Machine (MOM)
Card Preview
Breach the Multiverse
Times Brought
195
Decks Running
110
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Breach the Multiverse
Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
March of the Machine (MOM)
·
Rare
·
Illustrated by Liiga Smilshkalne
Final zone distribution
57 instances3.5%
Library
3.5%
Battlefield
47.4%
Graveyard
14.0%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
6 decks
-
2
Captain N'ghathrod
5 decks
-
3
Baron Helmut Zemo
4 decks
-
4
Coram, the Undertaker
4 decks
-
5
Valgavoth, Terror Eater
4 decks
-
6
Doctor Doom, King of Latveria
3 decks
-
7
Magar of the Magic Strings
3 decks
-
8
Silverquill, the Disputant
3 decks
-
9
Yennett, Cryptic Sovereign
3 decks
-
10
Atraxa, Praetors' Voice
2 decks
The "good card" funnel
195 brought · 108 playersBrought to game
195
Ever drawn
42
Reached battlefield
17
Still on board at game end
2
≥ -11.3pp
Players who cast this card win 25% of the time (n=16) , vs 23% when it never left the library (n=103).
When players drew this card but left it in hand, they won 27% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.2pp; 95% confidence interval -11.3pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
17 of 100 times cast
17%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.