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Part of Fallout
·
Instant
·
Secret Lair Drop (SLD)
Live Play Data
Break Down
1%
Live Inclusion
Times Brought
396
Decks Running
217
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=54
0%
T1
2%
T2
7%
T3
4%
T4
15%
T5
50%
T6-9
22%
T10+
Median
7.0
P25
5
· P75
9
· max
15
On curve
9%
(4 / 54 cast on T3)
Cast same turn as drawn
16%
The "good card" funnel
396 brought · 203 playersBrought to game
396
Ever drawn
90
Reached battlefield
54
Still on board at game end
3
≥ -7.5pp
Players who cast this card win 26% of the time (n=52) , vs 21% when it never left the library (n=238).
When players drew this card but left it in hand, they won 29% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -7.5pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
101 instances3.0%
Library
3.0%
Battlefield
57.4%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
164 decks
-
2
Dogmeat, Ever Loyal
40 decks
-
3
Preston Garvey, Minuteman
3 decks
-
4
Child of Alara
1 decks
-
5
Clement, the Worrywort
1 decks
-
6
Esix, Fractal Bloom
1 decks
-
7
Freyalise, Llanowar's Fury
1 decks
-
8
Galadriel, Light of Valinor
1 decks
-
9
Gluntch, the Bestower
1 decks
-
10
Rocco, Street Chef
1 decks
Card text
Break Down
Instant
Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Secret Lair Drop (SLD)
·
Rare
·
Illustrated by Yosuke Adachi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.